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interactions, amberlight - human computer
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Psychophysiology: Human Behavior and Physiological Response
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Ark, Wendy S. and Dryer, D. Christopher and Lu, Davia J.
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The affective connection: how and when users communicate emotion
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E-motional advantage: performance and satisfaction gains with affective computing
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Software Packages for Graphical Models / Bayesian Networks
2005

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Borchert, Martin
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Bradley, M.M. and Lang, P.J.
International affective digitized sounds (IADS): technical manual and affective ratings
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Technophobia - The Psychological Impact of Information Technology
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Techreport (Brustoloni1991)
Brustoloni, Jose C.
Autonomous Agents : Characterization and Requirements
Carnegie Mellon University, 1991

Phdthesis (Burleson2004)
Burleson, Win
Affective Learning Companions
Doctorial Consortium in conjunction with the 7th International Conference on Intelligent Tutoring Systems, 2004

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A Brief History of the Mind: From Apes to Intellect and Beyond
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Techreport (Canamero1997)
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Socially Emotional: Using Emotions to Ground Social Interaction
Socially Intelligent Agents, American Association for Artificial Intelligence, 1997 , 10-15

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The Power of a Nod and a Glance : Envelope vs. Emotional Feedback in Animated Conversational Agents
Journal of Applied Artificial Intelligence, 1999 , 13

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Techreport (Cornelius2000)
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Theoretical Approaches to Emotion
ISCA Workshop on Speech and Emotion: A conceptual framework for research, 2000

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M. Csikszentmihalyi
Flow - Das Geheimnis des Glücks
Klett-Cotta, 1992

Misc (Custodio)
Custódio, L. and Ventura, R. and Pinto-Ferreira, C.
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Descartes' Error: Emotion, Reason, and the Human Brain
Gosset/Putnam Press, 1994

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Expression of the emotions in man and animals
John Murray, 1872

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MIT Press, 1990

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Game Based Interfaces
European Association for Computer Graphics (Eurographics): Eurographics 2001. CD-ROM : Full Papers, Short Presentations, STAR's, Tutorials (incl. Multimedia) , 2001 , 6

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R. B. und Lang Dietz
Æffective agents: Effects of agent affect on arousal, attention, liking and learning
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Frustration und Aggression
Yale University Press, 1939

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Scholze-Stuben\-recht, Werner and Eickhoff, Birgit and Mang, Dieter
Duden - Das Große Fremdwörterbuch
Bibliographisches Institut, 2005

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Ebert, Eric
Weiterentwicklung und Verifikation eines Messsystems zur Erfassung humanphysiologischer Sensordaten unter Berücksichtigung des SEVA-Konzepts
Hochschule Wismar, Fachbereich Elektrotechnik und Informatik, 2005

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Facial action coding system: A technique for the measurement of facial movement
Consulting Psychologists Press, 1978

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Emotion in the Human Face
Cambridge University Press, 1982

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El-Nasr, Magy Seif and Skubic, Marjorie
A Fuzzy Emotional Agent for Decision-Making in a Mobile Robot
1998

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El-Nasr, M.S. and Ioerger, T.R. and Yen, J.
A Pet with Evolving Emotional Intelligence
ACM Press, New York NY, USA, 1999 , 9-15

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Eysenck, Hans
The Biological Basis of Personality
CC Thomas, 1967

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Christine Falkner
The Essence of Human-Computer Interaction
Prentice Hall, 1998

Inproceedings (Fei2001)
Fei, K.
Expressive textures
ACM Press, 2001 , 137-141

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Fischer, G"osta
Vorbereitung, Durchf"uhrung und Auswertung von Nutzertests im Kontext Mensch-Maschine-Interaktion
2004

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Fischer, Gösta
Emotionale Veränderungen von Spielenden in Abhängigkeit vom Feedback und der Steuerbarkeit eines Computerspiels
Institut für Psychologie, Technische Universität Darmstadt, 2005

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Digitales Baby - Auf dem Wege zum künstlichen Menschen
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Human Facial Expression: An Evolutionary View
Academic, 1994

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Im Land der märchenhaften Zahlen. Die Neurodidaktik wird die Pädagogik nicht umwälzen - dennoch kann sie vieles leisten
DIE ZEIT, 2003

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Frijda, N.H.
The Emotions
Cambridge University Press, 1986

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Jürgen Fritz
Warum Computerspiele faszinieren - Empirische Annäherungen an Nutzung und Wirkung von Bildschirmspielen
Juventa Verlag, 1995

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Beauty as a Design Prize
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Forteen forms of fun
2001

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The Ecological Approach to Visual Perception
Houghton Mifflin, 1979

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Emotional Intelligence
Bantam Books, 1995

Techreport (Graf2004)
Graf, Christian
Digital Characters in the Real World - A review of embodied agents and augmented reality
Otto-von-Guericke Universität Magdeburg, 2004

Techreport (Graf2005)
Graf, Christian
Visualisierung im Projekt Demokoffer
Fraunhofer-Institut Graphische Datenverarbeitung, Institutsteil Rostock: AR2 Human-Centered Interaction Technologies , 2005

Misc (Graf2005b)
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Digital Characters as Affective Interfaces
2005

Unpublished (Graf2006)
Graf, Christian and Oertel, Karina
Motivation in der Interaktion: Ansätze zur Emotionserkennung und ?expression
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Jonathan Gratch
Emile : Marshalling Passions in Training and Education
2000

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Gratch, Jonathan and Rickel, Jeff and André, Elisabeth and Cassell, Justine and Petajan, Eric and Badler, Norman
Creating Interactive Virtual Humans: Some Assembly Required
IEEE Intelligent Systems, IEEE Educational Activities Department, 2002 , 17 , 54-63

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M. Hänze
Denken und Gefühl. Wechselwirkung von Emotion und Kognition im Unterricht
Luchterhand, 1998

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Hartmann, Knut
Interaktives Drama: Emotionale Aktionsauswahl
2004

Booklet (Hassenzahl2003)
Hassenzahl, Marc
Spielend arbeiten? Computerspiele und 'ernsthafte' Software
2003

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The Interplay of Beauty, Goodness, and Usability in Interactive Products
Human-Computer Interaction, 2004 , 19 , 319-349

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Herbon, A. and Peter, C. and Markert, L. and Meer, E. van der and Voskamp, J.
Emotion Studies in HCI - a New Approach
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EmoTetris 1.009 - Benutzerhandbuch
Fraunhofer Institut Grafissche Datenverarbeitung Rostock, 2004

Techreport (Herbort2004b)
Herbort, Oliver
Emotionsinduktion und automatische Emotionsklassifikation anhand physiologischer Daten bei Benutzern eines Computerspiels
Fraunhofer Institut Grafissche Datenverarbeitung Rostock, 2004

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M. Herczeg
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Addison Wesley, 1994

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Die Emotionen des Menschen: eine Einführung in die Grundlagen der Emotionspsychologie
Beltz Psychologie Verlags Union, 1994

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Bayesian Networks and Decision Graphs
Springer Springer, 2001

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Adaptive Interfaces: Effects on Performance
2000

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W.L. Johnson
Pedagogical Agents in Virtual Learning Environments
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Effective affective user interface design in game
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Designing Pleasurable Products: An Introduction to the New Human Factors
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Cozman, Fabio Gagliardi
Javabayes - Bayesian Networks in Java

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Kelly, G.A.
The psychology of personal constructs
Routledge, 1991 , Vols. 1 and 2

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Kelter, Udo
Software-Architekturen
2003

Phdthesis (Klein1999)
J. Klein
Computer Response to User Frustration
Massachusetts Institute of Technology, 1999

Techreport (Klein1999b)
Klein, J. and Moon, Y. and Picard, R.W.
This computer responds to user frustration: Theory, design, results, and implications
Massachusetts Institute of Technology, 1999

Article (Klein2001)
Klein, Jonathan and Picard, Rosalind W.
Computers that Recognise and Respond to User Emotions: Theoretical and Practical Implications
MIT Media Lab Tech Report , 2001

Article (Klein2002)
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This computer responds to user frustration: Theory, design, and results
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Zur emotionalen Reaktion bei Fehlern in der Mensch-Computer-Interaktion
Zeitschrift f"ur Arbeits- und Organisationspsychologie, 2002 , 46 , 185-200

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Küchlin, Wolfgang and Weber, Andreas
Einführung in die Informatik : objektorientiert mit Java
Springer, 2005

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J.E. Laird
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2001 , ACM Press , 385-392

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Über Gemuethsbewegungen
Theodor Thomas, 1887

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Langheinrich, Marc
Die Privatsphäre im Ubiquitous Computing - Datenschutzaspekte der RFID-Technologie
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Langley, P.
User modeling in adaptive interfaces
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McGraw-Hill, 1966

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Emotion and adaption
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Emotion, Memory and the Brain
Scientific American, 1994 , 32-39

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The Emotional Brain: The Mysterious Underpinnings of Emotional Life
Simon & Schuster, 1996

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1997 , 359-366

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Baecker, Dirk (ed.)
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Malaka, Rainer
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HALMA. Hallische Medienarbeiten, 2001

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S.C. Marsella and Jonathan Gratch
Modeling the Interplay of Emotions and Plans in Multi-Agent Simulations
2001

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Interactive Pedagogical Drama
ACM Press, 2000 , 301-308

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S.C. Marsella and Jonathan Gratch
A Steps Towards Irrationality : Using Emotion to Change Belief
2002

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McDougall, William
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Methuen, 1908

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The Product as a Fixed-Effect Fallacy
Human-Computer Interaction, 2004 , 19 , 371-375

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Morgenstern, Stefan
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Fraunhofer-Institut Graphische Datenverarbeitung, Institutsteil Rostock, 2005

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MORI
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1999

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Usability Engineering
Academic Press, 1993

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Introduction to This Special Section on Beauty, Goodness, and Usability
Human-Computer Interaction, 2004 , 19 , 311-318

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Emotional Design: Why We Love (Or Hate) Everyday Things
Basic Books, 2004

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Human-centered design considered harmful
interactions, ACM Press, 2005 , 12 , 14-19

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corporation, Norsys\ software\
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Mensch gegen Maschine
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Oertel, Karina and Fischer, G"osta and Diener, Holger
Rauterberg, Matthias (ed.)
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Addison Wesley, 1994

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Richard, S. and Wright, Jr. and Lipchak, Benjamin
Open GL Super Bible
Macmillan Computer Publishing, 2004

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Dave Shreiner OpenGL Architecture Review Board
OpenGL programming guide : the official guide to learning OpenGL, Version 2
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Beauty in Use
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M. Parise and S. Kiessler and L. Sproull and K. Waters
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Lernrezepte aus dem Hirnlabor. Mithilfe der Neurobiologie wollen Wissenschaftler die Pädagogik revolutionieren. Die Beweise für ihre Thesen sind dürftig
DIE ZEIT, 2003

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Probabilistic Reasoning in Intelligent Systems: Networks of Plausible Inference
Morgan Kaufmann, 1988

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C. Pelauchaud and V. Carofiglio and B. De Carolis and F. de Rosis and I. Poggi
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Pérez, Yasmin Hernández and Gamboa, Rafel Morales and Ibarra, Oscar Mayora
Modeling Affective Responses in Intelligent Tutoring Systems
IEEE, 2004

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K. Perlin
Responsive Face
2003

Inproceedings (Peter2005)
Peter, C. and Ebert, E. and Beikirch, H.
A Wearable Multi-Sensor System for Mobile Acquisition of Emotion-Related Physiological Data
Springer Verlag, 2005

Book (Pfeifer1999)
Pfeifer, Rolf and Scheier, Christian
Understanding Intelligence
MIT Press, 1999

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Affective computing
MIT Press, 1997

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Stock, D.G. (ed.)
Dos HAL cry Digital Tears: Emotions and Computer
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R.W. Picard
Toward agents that recognize emotion
Massachusetts Institute of Technology., 1998

Techreport (Picard2001a)
R.W. Picard
Building HAL: Computers that sense, recognize, and respond to human emotion
Boston: Massachusetts Institute of Technology., 2001

Article (Picard2001b)
Picard, Rosalind W. and Vyzas, Elias and Healey, Jennifer
Toward Machine Emotional Intelligence: Analysis of Affective Physiological State
IEEE Trans. Pattern Anal. Mach. Intell., IEEE Computer Society, 2001 , 23 , 1175-1191

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Plutchik, R.
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Inproceedings (Polzin2000)
Polzin, T. S. and Waibel, A.
Emotion-sensitive human-computer interfaces
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Preim, Bernhardt
Entwicklung interaktiver Systeme
Springer-Verlag, 1998

Book (Prinz2002)
Ulla Kirch-Prinz and Peter Prinz
OOP mit C++
Galileo Press, 2002

Booklet (pul)
Umkehrer, Elisabeth and Xu, Hong and Saffiotti, Alessandro
Pulcinella - Propagating Uncertainty through Local Computations

Inproceedings (Randell2003)
Randell, C.
Ambient Wood: Demonstration of a Digitally Enhanced Field Trip for Schoolchildren
IEEE, 2003

Book (ReevesNass1996)
Byron Reeves and Clifford Ivar Nass
The Media Equation : How People Treat Computers, Televisions, and New Media Like Real People and Places
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Phdthesis (Reilly1996)
W.S.N. Reilly
Believable Social and Emotional Agents
Carnegie Mellon University, 1996

Inproceedings (Reitmayr2001)
G. Reitmayr and D. Schmalstieg
An Open Software Architecture for Virtual Reality Interaction
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Book (RN1995)
Russell, Stuart J. and Norvig, Peter
Artificial Intelligence: A Modern Approach
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Book (Rose1990)
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The Open Book: A Practical Perspective on Osi
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Book (Roth2001)
Roth, Gerhard
Fühlen, Denken, Handeln. Wie das Gehirn unser Verhalten steuert.
Suhrkamp Verlag, 2001

Article (Russel1980)
James A. Russell
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Lernprozesse in verschiedenen Lebensaltern
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Article (Scheich2002)
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Motor für Lernprozesse - Thesen zum optimalen Lernen aus der Neurobiologie
Erziehung & Wissenschaft, 2002

Article (Scheich2003)
Scheich, Henning
Lernen unter der Dopamindusche
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Incollection (Scheich2003b)
Scheich, Henning
Jahresbericht Abteilung Akustik, Lernen, Sprache
Leibniz-Institute for Neurobiology - Center for Learning and Memory Research, 2003

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K.R. Scherer
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Stroebe, M. Hewstone & W. (ed.)
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Individual User Interfaces and Model-Based User Interface Software Tools
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Mastersthesis (Schuster2004)
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Persönlichkeitsgesteuerte Charactere in Interaktiven Welten
Otto-von-Guericke-Universität Magdeburg, Fakultät für Informatik, Institut für Simulation und Grafik, 2004

Book (Shneiderman2002)
Ben Shneiderman
Leonardo's laptop : human needs and the new computing technologies
MIT Press, 2002

Book (Shneiderman2005)
Ben Shneiderman
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SMILE (Structural Modeling, Inference, and Learning Engine)

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Article (Spitzer2001)
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Article (Stern2003)
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Rezepte statt Rezeptoren - Lernen lässt sich nicht auf Hirnfunktionen reduzieren. Das Wissen um die Biochemie des Hippocampus nützt den Lehrern im Klassenzimmer wenig
DIE ZEIT, 2003

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Kristinn R. Thórisson and D. B. Koons and R. A. Bolt
Multimodal Natural Dialogue
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Dialoque Control in Social Interface Agents
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Psychology from the standpoint of a Behaviorist
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WikimediaFoundation
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WikimediaFoundation
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Motivation Driven Learning for Interactive Synthetic Characters
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Current Tools for Assisting Intelligent Agents in Real-time Decision Making
Department of Computer and Systems Sciences, Royal Intitute of Technology and Stockholm University, 1998

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