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Emotional advantage for adaptability and autonomy
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Ark, Wendy S. and Dryer, D. Christopher and Lu, Davia J.
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Cassell, Justine and Sullivan, J. and Prevost, S. and Churchill, E. (ed.)
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Software Packages for Graphical Models / Bayesian Networks

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Borchert, Martin
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Fachhochschule Wismar, 2005

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Bradley, M.M. and Lang, P.J.
International affective digitized sounds (IADS): technical manual and affective ratings
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Technophobia - The Psychological Impact of Information Technology
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Techreport (Brustoloni1991)
Brustoloni, Jose C.
Autonomous Agents : Characterization and Requirements
Carnegie Mellon University, 1991

Phdthesis (Burleson2004)
Burleson, Win
Affective Learning Companions
Doctorial Consortium in conjunction with the 7th International Conference on Intelligent Tutoring Systems, 2004

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Calvin, William H.
A Brief History of the Mind: From Apes to Intellect and Beyond
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Socially Emotional: Using Emotions to Ground Social Interaction
Socially Intelligent Agents, American Association for Artificial Intelligence, 1997 , 10-15

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Journal of Applied Artificial Intelligence, 1999 , 13

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Theoretical Approaches to Emotion
ISCA Workshop on Speech and Emotion: A conceptual framework for research, 2000

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M. Csikszentmihalyi
Flow - Das Geheimnis des Glücks
Klett-Cotta, 1992

Misc (Custodio)
Custódio, L. and Ventura, R. and Pinto-Ferreira, C.
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Descartes' Error: Emotion, Reason, and the Human Brain
Gosset/Putnam Press, 1994

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John Murray, 1872

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MIT Press, 1990

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Game Based Interfaces
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R. B. und Lang Dietz
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Frustration und Aggression
Yale University Press, 1939

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Scholze-Stuben\-recht, Werner and Eickhoff, Birgit and Mang, Dieter
Duden - Das Große Fremdwörterbuch
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Ebert, Eric
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Ekman, Paul
Emotion in the Human Face
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El-Nasr, Magy Seif and Skubic, Marjorie
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El-Nasr, M.S. and Ioerger, T.R. and Yen, J.
A Pet with Evolving Emotional Intelligence
ACM Press, New York NY, USA, 1999 , 9-15

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Eysenck, Hans
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CC Thomas, 1967

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Christine Falkner
The Essence of Human-Computer Interaction
Prentice Hall, 1998

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Fei, K.
Expressive textures
ACM Press, 2001 , 137-141

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Fischer, G"osta
Vorbereitung, Durchf"uhrung und Auswertung von Nutzertests im Kontext Mensch-Maschine-Interaktion

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Fischer, Gösta
Emotionale Veränderungen von Spielenden in Abhängigkeit vom Feedback und der Steuerbarkeit eines Computerspiels
Institut für Psychologie, Technische Universität Darmstadt, 2005

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Human Facial Expression: An Evolutionary View
Academic, 1994

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Im Land der märchenhaften Zahlen. Die Neurodidaktik wird die Pädagogik nicht umwälzen - dennoch kann sie vieles leisten
DIE ZEIT, 2003

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The Emotions
Cambridge University Press, 1986

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Jürgen Fritz
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Juventa Verlag, 1995

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Beauty as a Design Prize
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Emotional Intelligence
Bantam Books, 1995

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Graf, Christian
Digital Characters in the Real World - A review of embodied agents and augmented reality
Otto-von-Guericke Universität Magdeburg, 2004

Techreport (Graf2005)
Graf, Christian
Visualisierung im Projekt Demokoffer
Fraunhofer-Institut Graphische Datenverarbeitung, Institutsteil Rostock: AR2 Human-Centered Interaction Technologies , 2005

Misc (Graf2005b)
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Graf, Christian and Oertel, Karina
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Jonathan Gratch
Emile : Marshalling Passions in Training and Education

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Gratch, Jonathan and Rickel, Jeff and André, Elisabeth and Cassell, Justine and Petajan, Eric and Badler, Norman
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IEEE Intelligent Systems, IEEE Educational Activities Department, 2002 , 17 , 54-63

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Denken und Gefühl. Wechselwirkung von Emotion und Kognition im Unterricht
Luchterhand, 1998

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Hartmann, Knut
Interaktives Drama: Emotionale Aktionsauswahl

Booklet (Hassenzahl2003)
Hassenzahl, Marc
Spielend arbeiten? Computerspiele und 'ernsthafte' Software

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Human-Computer Interaction, 2004 , 19 , 319-349

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Herbon, A. and Peter, C. and Markert, L. and Meer, E. van der and Voskamp, J.
Emotion Studies in HCI - a New Approach

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EmoTetris 1.009 - Benutzerhandbuch
Fraunhofer Institut Grafissche Datenverarbeitung Rostock, 2004

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Herbort, Oliver
Emotionsinduktion und automatische Emotionsklassifikation anhand physiologischer Daten bei Benutzern eines Computerspiels
Fraunhofer Institut Grafissche Datenverarbeitung Rostock, 2004

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M. Herczeg
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Addison Wesley, 1994

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Carroll E. Izard
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Beltz Psychologie Verlags Union, 1994

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Bayesian Networks and Decision Graphs
Springer Springer, 2001

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Pedagogical Agents in Virtual Learning Environments

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Effective affective user interface design in game
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Cozman, Fabio Gagliardi
Javabayes - Bayesian Networks in Java

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Kelly, G.A.
The psychology of personal constructs
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Kelter, Udo

Phdthesis (Klein1999)
J. Klein
Computer Response to User Frustration
Massachusetts Institute of Technology, 1999

Techreport (Klein1999b)
Klein, J. and Moon, Y. and Picard, R.W.
This computer responds to user frustration: Theory, design, results, and implications
Massachusetts Institute of Technology, 1999

Article (Klein2001)
Klein, Jonathan and Picard, Rosalind W.
Computers that Recognise and Respond to User Emotions: Theoretical and Practical Implications
MIT Media Lab Tech Report , 2001

Article (Klein2002)
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This computer responds to user frustration: Theory, design, and results
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Zeitschrift f"ur Arbeits- und Organisationspsychologie, 2002 , 46 , 185-200

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Küchlin, Wolfgang and Weber, Andreas
Einführung in die Informatik : objektorientiert mit Java
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2001 , ACM Press , 385-392

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Über Gemuethsbewegungen
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Langley, P.
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McGraw-Hill, 1966

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Emotion and adaption
Oxford University Press, 1991

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Emotion, Memory and the Brain
Scientific American, 1994 , 32-39

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LeDoux, J.E.
The Emotional Brain: The Mysterious Underpinnings of Emotional Life
Simon & Schuster, 1996

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Lepper, M. R. and Malone, T. W.
Snow, R. E. and Farr, M. J. (ed.)
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1997 , 359-366

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Baecker, Dirk (ed.)
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Malaka, Rainer
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HALMA. Hallische Medienarbeiten, 2001

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S.C. Marsella and Jonathan Gratch
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S.C. Marsella and W.L. Johnson and C. LaBore
Interactive Pedagogical Drama
ACM Press, 2000 , 301-308

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S.C. Marsella and Jonathan Gratch
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McDougall, William
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Methuen, 1908

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The Product as a Fixed-Effect Fallacy
Human-Computer Interaction, 2004 , 19 , 371-375

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Morgenstern, Stefan
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Fraunhofer-Institut Graphische Datenverarbeitung, Institutsteil Rostock, 2005

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STERN Gesund Leben, 2004 , 12-34

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Usability Engineering
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Introduction to This Special Section on Beauty, Goodness, and Usability
Human-Computer Interaction, 2004 , 19 , 311-318

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Emotional Design: Why We Love (Or Hate) Everyday Things
Basic Books, 2004

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Human-centered design considered harmful
interactions, ACM Press, 2005 , 12 , 14-19

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corporation, Norsys\ software\
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Oertel, Karina and Fischer, G"osta and Diener, Holger
Rauterberg, Matthias (ed.)
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Richard, S. and Wright, Jr. and Lipchak, Benjamin
Open GL Super Bible
Macmillan Computer Publishing, 2004

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Dave Shreiner OpenGL Architecture Review Board
OpenGL programming guide : the official guide to learning OpenGL, Version 2
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Beauty in Use
Human-Computer Interaction, 2004 , 19 , 367-369

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Lernrezepte aus dem Hirnlabor. Mithilfe der Neurobiologie wollen Wissenschaftler die Pädagogik revolutionieren. Die Beweise für ihre Thesen sind dürftig
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Probabilistic Reasoning in Intelligent Systems: Networks of Plausible Inference
Morgan Kaufmann, 1988

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C. Pelauchaud and V. Carofiglio and B. De Carolis and F. de Rosis and I. Poggi
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Pérez, Yasmin Hernández and Gamboa, Rafel Morales and Ibarra, Oscar Mayora
Modeling Affective Responses in Intelligent Tutoring Systems
IEEE, 2004

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K. Perlin
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Peter, C. and Ebert, E. and Beikirch, H.
A Wearable Multi-Sensor System for Mobile Acquisition of Emotion-Related Physiological Data
Springer Verlag, 2005

Book (Pfeifer1999)
Pfeifer, Rolf and Scheier, Christian
Understanding Intelligence
MIT Press, 1999

Book (Picard1997)
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Affective computing
MIT Press, 1997

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Stock, D.G. (ed.)
Dos HAL cry Digital Tears: Emotions and Computer
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Toward agents that recognize emotion
Massachusetts Institute of Technology., 1998

Techreport (Picard2001a)
R.W. Picard
Building HAL: Computers that sense, recognize, and respond to human emotion
Boston: Massachusetts Institute of Technology., 2001

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