Anabuki, M., Kabuka, H., Yamamoto, H. & Tamura, H. (2000), Welbo: An Embodied Conversational Agent Living in Mixed Reality Space, Videos of the 2000 Conference on Human Factors in Computing Systems (CHI'2000), pp.10-11. The Hague, The Netherlands.
Andre, E, Rist, T, Mueller, J. 1998. WebPersona: a lifelike presentation agent for the World-Wide Web, Knowledge Based Systems, 2 (1), 25-35.
Aukstakalnis, S. and D. Blatner (1992). Silicon Mirage - The Art and Science of Virtual Reality. Berkeley, CA, Peachpit Press.
Aylett, R., Horrobin, A., O’Hare, J., Osman, A. and M. Polshaw (1999), "Virtual Telebubbies: reapplying a robot architecture to virtual agents", in Proceedings of the Third International Conference on Autonomous Agents, New York, pp.514-515.
Azuma, R. (1997). A Survey of Augmented Reality, Presence, 6, 4, pp.355-385
Badler, N., Phillips, C., Webber, B. (1993). Simulating Humans: Computer Graphics Animation and Control, Oxford University Press, 1993.
Bajura, M., Fuchs, H., Ohbuchi, R. (1992) "Merging Virtual Objects with the Real World: Seeing Ultrasound Imagery Within the Patient." In Proceedings of SIGGRAPH '92, New York: ACM Press, pp. 203-210.
Ball, G. and J. Breese (2000). Emotions and personality in a conversational character. Embodied Conversational Agents. J. Cassell, J. Sullivan, S. Prevost and E. Churchill. Cambridge MA, USA, MIT Press: 189-219.
Bates, J. (1994). The role of emotion in believable agents. Communications of the ACM, 37(7): 122-125.
Beskow, J. (1995). Rule-based Visual Speech Synthesis. Proceedings of Eurospeech '95, Madrid, Spain.
Beskow, J., K. Elenius, et al. Olga - A Dialogue System with an Animated Talking Agent. Stockholm, Sweden, Department of Speech, Music and Hearing.
Beskow, J. and S. McGlashan (1997). Olga - a conversational agent with gestures. Workshop on Animated Interface Agents: Making them Intelligent. Nagoya, Japan.
Bolt, R. A. (1980). "Put-That-There": Voice and Gesture at the Graphics Interface. Computer Graphics, 14(3), 262-70.
Bolt, R. A. & Herranz, E. (1992a). Giving Directions to Computers via Speech, Gesture and Gaze. Proceedings of UIST ‘92.
Bolt, R. A. & Herranz, E. (1992b) Two-Handed Gesture in Multi-Modal Natural Dialog. Proceedings of UIST ‘92, Fifth Annual Symposium on User Interface Software and Technology, Monterey, CA, November 15-18. New York: Academic Press.
Boulic, R., Huang, Z., Shen, J., Molet, T., Capin, T., Lintermann, B., Saar, K., Thalmann, D., Magnetat-Thalmann, N., Schmitt, A., Moccozet, L., Kalra, P., and Pandzic, I. (1995). A system for the parallel integrated motion of multiple deformable human characters with collision detection. Computer Graphics Forum, vol. 13(3), pp. 337-348.
Bruckert, E., Minow, M., and Tetschner, W. (1983). Three-tiered software and VLSI aid developmental system to read text aloud. Electronics.
Brustoloni, J. C. (1991). Autonomous Agents : Characterization and Requirements. Pittsburgh, USA, Carnegie Mellon University.
Buxton, W. (1997). Living in Augmented Reality: Ubiquitous Media and Reactive Environments. In K. Finn, A. Sellen & S. Wilber (Eds.). Video Mediated Communication. Hillsdale, N.J.: Erlbaum, 363-384.
Canamero, L. (2001). Building emotional artifacts in social worlds: Challenges and perspectives. In Proceedings of 2001 AAAI Fall Symposium in Emotional and Intelligent II: The Tangled Knot of Social Cognition: 22–30. AAAI Press, Technical Report FS-01-02.
Card, S. K., Moran, T. P., and Newell, A. (1983). The Psychology of Human-Computer Interaction. Hillsdale, NJ: Lawrence Erlbaum Associates.
Carlson, R. and B. Granström (1997). Speech Synthesis. The Handbook of Phonetical Science. W. Hardcastle and J. Laver. Oxford, Blackwell Publisher Ltd: 768-788.
Cassell, J., T. Bickmore, et al. (1999). Embodiment in Conversational Interfaces : Rea. Proceedings of CHI '99, Pittsburg, PA, USA.
Cassell, J., T. Bickmore, et al. (2000). Human conversation as a system framework: Designing embodied conversational agents. Embodied Conversational Agents. J. Cassell, J. Sullivan, S. Prevost and E. Churchill. Boston, MIT Press.
Cassell, J. and T. Stocky (2002). Shared Reality: Spatial Intelligence in Intuitive User Interfaces. IUI '02, San Francisco CA, USA.
Cassell, J., O. Torres, et al. (1999). Turn Taking vs. Discourse Structure : how best to model multimodal conversation. Machine conversations. Y. Wilks. Boston, Kluwer Academic.
Cassell, J., H. Vilhjálmsson, et al. (2001). BEAT: The Behavioural Expression Animation Toolkit. SIGGRAPH '01, Los Angeles, CA, USA.
Cassell, J., Stocky, T., Bickmore, T., Gao, Y., Nakano, Y., Ryokai, K., Tversky, D., Vaucelle, C., Vilhjálmsson, H. (2002). MACK: Media lab Autonomous Conversational Kiosk. In Proceedings of IMAGINA’02, Monte Carlo
Caudell, T.P., and Mizell, D.W. (1992)"Augmented Reality: an application of heads-up display technology to manual manufacturing processes." In Proceedings of the Twenty-Fifth Hawaii International Conference on Systems Science, Kauai, Hawaii, 7th-10th Jan. 1992, Vol. 2, pp. 659-669.
Chi, D., Costa, M., Zhao, L., Badler, N. (2000). The EMOTE Model for Effort and Shape. In Proceedings of SIGGRAPH 2000, ACM Computer Graphics Annual Conference, New Orleans, Louisiana, 23-28 July, 2000, pp. 173-182.
Cole, R., Massaro, D.M., de Villiers, J., Rundle, B., Shobaki, K., Wouters, J., Cohen, M., Beskow, J., Stone, P., Connors, P., Tarachow, A., and Solcher, D. (1999). New tools for interactive speech and language training: Using animated conversational agents in the classrooms of profoundly deaf children. In Proceedings of ESCA/SOCRATES Workshop on Method and Tool Innovations for Speech Science Education, London, UK, Apr 1999.
Collier, G. (1985). Emotional Expressions. Hillsdale NJ, USA, Lawrence Erlbaum.
Darwin, C. (1859). The Origin of Species by Means of Natural Selection: Or, the Preservation of Favored Races in the Struggle for Life. London: John Murray.
Dautenhahn, K. (1998). The art of designing socially intelligent agents – science, fiction, and the human in the loop. Applied Artificial Intelligence, Special Issue on Socially Intelligent Agents, 12 (7–8): 573–617.
DeCarlo, D., Revilla, C., Stone, M., and Venditti J. (2002). Making discourse visible: Coding and animating conversational facial displays. In Computer Animation 2002: pp. 11-16
De Soussa, C. S. (1993). The Semiotic Engineering of User Interface Languages. International Journal of Man-Machine Studies, 39: 753-773.
Doyle, P. (1999). When is a Communicative Agent a Good Idea? Third International Conference on Autonomous Agents, Seattle.
Eberts, R. (1994). User Interface Design. Englewood Cliffs, NJ: Prentice Hall.
Ekman, P. and Friesen, W., The Facial Action Coding System, Consulting Psychologists Press, San Francisco, CA, 1978.
El-Nasr, M. S., T. R. Ioerger, et al. (1999). A Pet with Evolving Emotional Intelligence. Proceedings of the 3rd International Conference on Autonomous Agents, Seattle, Washington, ACM Press, New York NY, USA.
Elliott, C., Rickel, J., and Lester, J.C. (1997). Integrating affective computing into animated tutoring agents. In Proceedings of the IJCAI Workshop on Animated Interface Agents: Making Them Intelligent, pages 113--121, Nagoya, Japan
Faulkner (1998). The Essence of Human-Computer Interaction. NY: Prentice Hall
Feiner, S., MacIntyre, B., and Seligmann, D. (1993) "Knowledge-Based Augmented Reality." Communications of the ACM, Vol. 36(7), pp. 53-62.
Fiske, S. (2004). Social beings. Wiley.
M. Fjeld, S. Guttormsen Schär, D. Signorello, H. Krueger (2002): Alternative Tools for Tangible Interaction: A Usability Evaluation. In Proceedings of the IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), pp. 157-166.
Foner, L. (1993). What's an agent, anyway? A sociological case study. Agents Memo 93-01, MIT Media Lab, E15-305 20 Ames St., Cambridge, Mass.
Fosnot, C. T. (Ed.) (1996). Constructivism: Theory, Perspectives, and Practice. Teachers College Pr.
Franklin, S. and A. Graesser (1996). Is it a agent or just a program? A taxonomy for autonomous agents. Agent Theories, Architectures and Languages. Berlin, Germany, Springer-Verlag: 21-95.
Gav, G., Lentini, M. "Use of Communication Resources in a Networked Collaborative Design Environment." http://www.osu.edu/units/jcmc/IMG_JCMC/ResourceUse.html.
Gibson, J. J. (1979). The ecological approach to visual perception. Boston, Houghton Mifflin.
Goleman, D. (1995). Emotional Intelligence: Why it can matter more than IQ. New York: Bantam.
Gould, J.D. (1981). Composing letters with computer-based text editors. Human Factors, 23: 593-606.
Gratch, J. (2000). Emile : Marshalling Passions in Training and Education. Proceedings of the 4th International Conference on Autonomous Agents, Barcelona, Spain.
Gratch, J., J. Rickel, et al. (2002). "Creating Interactive Virtual Humans : Some Assembly Required." IEEE Intelligent Systems (July/August).
Griffin, Em (2002). A First Look at Communication Theory. 5th Edn. London, New York: McGraw-Hill.
Hansen, W.J., Doring, R., and Whitlock, L.R. (1978). Why an examination was slower on-line than on paper. International Journal on Man-Machine Studies, 10, 507-519.
Hayes-Roth, B. and Doyle, P. (1998). Animate characters. Autonomous Agents and Multi-Agent Systems, 1 (2):195–230.
Idel, M. (1990). Golem : Jewish Magical & Mystical Traditions on the Artificial Anthropoid. Albany, USA, State University of New York Press.
Isbister, K. and P. Doyle (2002). Design and Evaluation of Embodied Conversational Agents : A Proposed Taxonomy. AAMAS '02 Workshop on Embodied Conversational Agents.
Johnston, M., P. R. Cohen, D. McGee, S. L. Oviatt, J. A. Pittman, and I. Smith. 1997. Unification-based multimodal integration. In Proceedings of the 35th Annual Meeting of the Association for Computational Linguistics and 8th Conference of the European Chapter of the Association for Computational Linguistics: 281-288.
Johnston, M. 1998. Unification-based multimodal parsing. Proceedings of COLING–ACL 98: 624-630
Johnson, W. L. (1995). Pedagogical Agents in Virtual Learning Environments. International Conference on Computers and Education.
Johnson, W. L., J. W. Rickel, et al. (2000). "Animated Pedagogical Agents : Face-to-Face Interaction in Interactive Learning Environments." International Journal of Artificial Intelligence in Education 11: 47-78.
Kato, H., Billinghurst, M., Asano, M., Tachibana, K. (1999) An Augmented Reality System and its Calibration based on Marker Tracking, Transactions of the Virtual Reality Society of Japan, Vol.4, No.4, pp.607-616, 1999
Kay, A. 1984. Computer software. Scientific American 251, 3 (Sept.), 52-59.
Kay, A. 1990. User interface: A personal view. In The Art of Human-Computer Interface Design, Brenda Laurel, Ed. Addison-Wesley, Reading, Mass., 191-207.
Kendon, A. (1990). A negotiation of context in face-to-face interaction. Rethinking context : language as an interactive phenomenon. A. Duranti and C. Goodwin. Cambridge England ; New York, Cambridge University Press.
Klein, G. A. (1987). Analytical Versus Recognitional Approaches To Design Decision Making. System design : behavioral perspectives on designers, tools, and organizations. W. B. Rouse and K. R. Boff. New York, North-Holland: 175-186.
Klein, J T. 1999. Computer Response to User Frustration, MSc Thesis at Massachusetts Institute of Technology.
Koda, T and Maes, P. 1996. Agents with Faces: The Effects of Personification of Agents, Proceedings of HCI'96, London, 1996.
Koons, D. B., Sparrell, C. J. & Thorisson, K. R. (1993). Integrating Simultaneous Input from Speech, Gaze and Hand Gestures. Chapter 11 in M. T. Maybury (ed.), Intelligent Multi-Media Interfaces, 252-276. Cambridge, MA: AAAI Press/M.I.T. Press.
Koons, D. B. & Thorisson, K. R. (1993). Estimating Direction of Gaze in Multimodal Context. Presented at 3CYBERCONFÑThe Third International Conference on Cyberspace, Austin TX, May 13-14.
Kovar, L., Gleicher, M., and Pighin, F.(2002). Motion Graphs. Proceedings of ACM SIGGRAPH 2002.
Kozar, K.A., and Dickson, G.W. (1978). An experimental study of the effect of data display media on decision effectiveness. International Journal of Man-Machine Studies, 10, 494-505.
Kozierok, R., and Maes, P. 1993. A learning interface agent for scheduling meetings. In Proceedings of the ACM-SIGCHI International Workshop on Intelligent User Interfaces (Orlando, Fla., Jan.). ACM Press, New York, N.Y., 81-88.
Laird, J. E. (2001). It Knows What You're Going To Do: Adding Anticipation to a Quakebot. Proceedings of the Fifth International Conference on Autonomous Agents.
Laurel, B. 1990. Interface agents: Metaphors with character. In The Art of Human-Computer Interface Design, Brenda Laurel, Ed. Addison-Wesley, Reading, Mass., 355-365.
Laurel, B. 1991. Computers as Theatre. Addison-Wesley, Reading, Mass.
Lester, J. C., S. Converse, et al. (1997). The Persona Effect : Affective Impact of Animated Pedagogical Agents. Proceedings of CHI '97, Atlanta, GA, USA.
Lester, J. C., S. G. Towns, et al. (2000). Deictic and Emotive Communication in Animated Pedagogical Agents. Embodied conversational agents. J. Cassell, J. Sullivan and S. Prevost. Cambridge, Mass., USA, MIT Press.
Lester, J. C., J. L. Voerman, et al. (1997). A Life-like Pedagogical Agent with Deictic Believability. Working Note of the IJCAI '97 Workshop on Animated Interface Agents: Making Them Intelligent, Nagoya, Japan.
Lester, J., Voerman, J.L., Towns, S.G., and Callaway, C.B. (1997). Cosmo: A life-like animated pedagogical agent with deictic believability. In Proc. of the IJCAI97 Workshop on Animated Interface Agents: Making them Intelligent, Nagoya.
Leung W. H., Tseng B., Shae Z.-Y., Hendriks F. and Chen T. "Realistic Video Avatar", IEEE International Conference on Multimedia and Exposition, New York, July 2000.
Littlejohn, S. W. (1996). Theories of human communication. Belmont, CA: Wadsworth Publishing Company.
Maes, P. and B. Shneiderman (1997). "Direct Manipulation vs. Interface Agents : a Debate." Interactions 5(6).
Marsella, S. C. and J. Gratch (2001). Modeling the Interplay of Emotions and Plans in Multi-Agent Simulations. Proceedings of the 23rd Annual Conference of the Cognitive Science Society, Edinburgh, Scotland.
Marsella, S. C. and J. Gratch (2002). A Steps Towards Irrationality : Using Emotion to Change Belief. Proceedings of the 1st International Joint Conference on Autonomous Agents and Mulit-Agent Systems, Bologna, Italy.
Marsella, S. C., W. L. Johnson, et al. (2000). Interactive Pedagogical Drama. Proceedings of the Fourth International Conference on Autonomous Agents, ACM Press.
Massaro, D. (1998). Perceiving talking faces: From speech perception to a behavioral principle. Cambridge, Massachusetts: MIT Press.
McBreen, H., Shade, P., Jack, M., and Wyard, P. (2000). Experimental assessment of the effectiveness of synthetic personae for multi-modal e-retail applications. In Proceedings 4th International Conference on Autonomous Agents (Agents’2000), pages 39–45.
McIntyre, F., Estep, K.W., Sieburth, J.M. (1990). Cost of user-friendly programming. Journal of Forth Application and Research, 6 (2), 103-115.
McTear, M. (1999). Using the CSLU Toolkit for Practicals in Spoken Dialogue Technology. In Proceedings of ESCA/SOCRATES Workshop on Method and Tool Innovations for Speech Science Education, London, UK, Apr 1999.
Morishima, S. and Harashima, H. (1991). A Media Conversion from Speech to Facial Image for Intelligent Man-Machine Interface. In IEEE Journal on Selected Areas in Communications 9(4), 594-600.
Nareyek, A. (2000) "Intelligent Agents for Computer Games", in Proceedings of the Second International Conference on Computers and Games.
Negroponte, N. 1990. Hospital Corners. In The Art of Human-Computer Interface Design, Brenda Laurel, Ed. Addison-Wesley, Reading, Mass., 347-353.
Negroponte, N. 1995. Being Digital. Alfred A. Knopf, New York, N.Y.
Nielsen, J. (1993). Usability Engineering. Boston, MA: Academic Press.
O’Conaill, B. and S. Whittaker (1997). Characterizing, predicting, and measuring video-mediated communication: A conversational approach. In Video-mediated communication: Computers, cognition, and work. K. E. Finn and A. J. Sellen. Mahwah, N.J., Lawrence Erlbaum Associates, Inc.: 107-131.
Ohshima, T., Satoh, K., Yamamoto, H. and Tamura, H.(1998) "AR2 Hockey: A Case Study of Collaborative Augmented Reality," Proc. IEEE VRAIS '98, pp.268-275 .
Ortony, A., G. Clore, et al. (1988). The Cognitive Structure of Emotions. Cambridge, Cambridge University Press.
Oviatt, S. (1999). Mutual Disambiguation of Recognition Errors in a Multimodal Architecture. Proceeding of the CHI 99 conference on Human factors in computing systems: 576 - 583
Oviatt, S. L. 1996. Multimodal interfaces for dynamic interactive maps. In Proceedings of Conference on Human Factors in Computing Systems, 95–102.
Owen, D. (2003). Cognitive Ergonomics. Organisational Psychology in Australia and New Zealand. M. O'Driscoll, P. Tylor and T. Kalliath, Oxford University Press: 239-261.
Parise, M., S. Kiessler, et al. (1996). My partner is a Real Dog : Cooperation with Social Agents. Proceedings of Computer Supported Cooperative Work '96, Cambridge MA, USA, ACM Press, New York, NY, USA.
Pelauchaud, C., V. Carofiglio, et al. (2002). Embodied Agent in Information Delivery Application. Proceedings of Autonomous Agents and Multiagent Systems.
Perlin, K. and A. Goldberg (1996). "Improv: A system for scripting interactive actors in virtual worlds". In Proceedings of ACM Computer Graphics Annual Conference 1996, 205-216.
Picard, Rosalind (1997) Affective computing. Cambridge, MA/London: The MIT Press.
Poupyrev, I., Billighurst, M. Kato, H., May, R.(2000) "Integrating Real and Virtual Worlds in Shared Space." In Proceedings of the 5th International Symposium on Artificial Life and Robotics (AROB 5th'00), Oita, Japan, 26-28 January 2000, Vol. 1, pp. 22-25.
Preece, J., Rogers, Y., Sharp, H., Benyon, D., Holland, S., and Carey, T. (1994). Human-Computer Interaction. Wokingham, UK: Addison Wesley.
Quek, F., McNeill, D., Bryll, R., Duncan, S., Ma, X.-F., Kir-bas, C., McCullough, K. E., & Ansari, R. (2002). Multimodal human discourse: gesture and speech. ACM Transactions on Computer-Human Interaction (TOCHI), 9, 171–193.
Reeves, B. and C. I. Nass (1996). The media equation : how people treat computers, televisions, and new media like real people and places. Stanford, Calif., New York; Cambridge, Cambridge University Press.
Rickel, J. and W. L. Johnson (1999). "Animated Agents for Procedural Training in Virtual Reality: Perception, Cognition, and Motor Control." Applied Artificial Intelligence 13: 343-382.
Rickel, J. and W. L. Johnson (2000). Task-Orientated Collaboration with Embodied Agents in Virtual Worlds. Embodied conversational agents. J. Cassell, J. Sullivan, S. Prevost and E. Churchill. Cambridge, Mass., USA, MIT Press.
Rickel, J., Gratch. J., Hill, R., Marsella, S., and Swartout, W. (2001). Steve goes to Bosnia: Towards a new generation of virtual humans for interactive experiences. In AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment
Rolland, J.P., Baillot, Y., and Goon, A.A. (2001): "A SURVEY OF TRACKING TECHNOLOGY FOR VIRTUAL ENVIRONMENTS", In Fundamentals of Wearable Computers and Augmented Reality, pp.67-112.
Rosenberg, D. (1989). Cost-benefit analysis for corporate user interface standards: What price to pay for a consistent "look and feel". In J. Nielsen (Ed.), Coordinating user interfaces for consistency (pp. 21-34). New York: Academic.
Russell, S. J. and P. Norvig (1995). Artificial Intelligence : A Modern Approach. Englewood Cliffs, NJ, USA, Prentice Hall.
Sánchez, J.A. (1997). A Taxonomy of Agents. Technical Report No. ICT-97-1, Interactive and Cooperative Technologies Lab, Universidad de las Américas-Puebla, Cholula
Santoro, G. M. (1995). What is Computer Mediated Education?. In Zane L. Berge and Mauri P. Collins (Eds.), Computer Mediated Communication and the Online Classroom, volume 1: Overview and Perspectives, Hampton Press.
Schmalsteig, D., Fuhrmann, A., Szalavari, Z., Gervautz, M., Studierstube - An Environment for Collaboration in Augmented Reality. In CVE ’96 Workshop Proceedings, 19-20th September 1996, Nottingham, Great Britain.
Schmalstieg, Fuhrmann, Hesina, Szalavari, Encarnação, Gervautz, Purgathofer (2002). The Studierstube Augmented Reality Project. In PRESENCE - Teleoperators and Virtual Environments 11(1), MIT Press.
Shneiderman, B. (1998). Designing the user interface : strategies for effective human-computer-interaction. Reading, Mass, Addison Wesley Longman.
Shneiderman, B. (2002). Leonardo's laptop : human needs and the new computing technologies. Cambridge, Mass., MIT Press.
Silva, D., Siebra, C., Valadares, J., Almeida, A., Frery, A., and Ramalho, G. (1999). Personality-Centered Agents for Virtual Computer Games, In Proceedings of Virtual Agents 99, Workshop on Intelligent Virtual Agents, Salford, UK.
Sloman, A. (1990). Motives, Mechanisms and Emotions. Cognition and Emotion. The Philosophy of Artificial Intelligence. M. A. Boden, Oxford University Press: 231-247.
Smith, S.L., and Mosier, J.N. (1984). Design Guidelines for the user interface for computer-bases information systems. Bedford, MA: The MITRE Corp.
Sparrell, C. J. (1993). Coverbal Iconic Gesture in Human-Computer Interaction. M.S. Thesis. Cambridge, MA: Massachusetts Institute of Technology.
Sparrell, C. J. & Koons, D. B. (1994). Capturing and Interpreting Coverbal Depictive Gestures. AAAI 1994 Spring Symposium Series, Stanford, USA, March 21-23, 8-12.
Stone, P. (1999). Revolutionizing Language Instruction in Oral Deaf Education. In Proceedings of the International Conference of Phonetic Sciences, San Francisco, CA, Aug 1999.
Sundblad, O. and Y. Sundblad OLGA - a Multimodal Interactive Information Assistant. Stockholm, Schweden, CID - Center for User Orientated IT Design.
Thalmann, D. and Vexo, F. MPEG-4 Character Animation. Virtual Reality Laboratory, Swiss Federal Institute of technology, Lausanne, Switzerland
Towns, S.G., Callaway, C.B., Voerman, J.L., and Lester, J. Coherent Gestures, Locomotion, and Speech in Life-Like Pedagogical Agents. Multimedia Laboratory, Department of Computer Science, North Carolina State University
Thórisson, K. R. (1997). Gandalf: An Embodied Humanoid Capable of Real-Time Multimodal Dialogue with People. First ACM International Conference on Autonomous Agents, Mariott Hotel, Marina del Rey, California, February 5-8, 1997, 536-7.
Thórisson, K. R. (1996). Communicative Humanoids – A Computational Model of Psychosocial Dialogue Skills. Doctoral Dissertation. Massachusetts Institue of Technology. Cambridge, USA.
Thórisson, K. R., Cassell, J. (1996). Why Put An Agent In a Body : The Importance of Communicative Feedback in Human-Humanoid Dialoque. Presented at Lifelike Computer Characters, Utah, October 1996.
R. Torre, S. Balcisoy P. Fua, M. Ponder, and D. Thalmann. Interaction Between Real and Virtual Humans: Playing Checkers, Eurographics Workshop on Virtual Environments}, Amsterdam, Netherlands, June 2000.
Turing, A. (1950). Computing machinery and intelligence. Mind, 236: 433-60.
Vacchetti, L., Lepetit, V.. Papagiannakis, G., Ponder, M., Fua, P., Magnenat-Thalmann, N., and Thalmann, D. (2003). Stable Real-Time Interaction Between Virtual Humans and Real Scenes. In International Conference on 3-D Digital Imaging and Modeling, Banff, Alberta, Canada, October 2003.
Vosinakis, S, and Panayiotopoulos, T. (2000). A tool for constructing 3D Environments with Virtual Agents. Knowledge Engineering Laboratory, Department of Informatics, University of Piraeus, Piraeus, Greece.
Waters, K. (1987). A muscle model for animating three-dimensional facial expression. Computer Graphics, 21(4):17–24.
Waters, K. & Levergood, T. M. (1993) "DECface: an automatic lip synchronization algorithm for synthetic faces". Technical Report CRL 93/4, DEC Cambridge Research Laboratory, Cambridge, MA.
Wooldridge, M., and Jennings, N. 1995a. Agent theories, architectures and languages: A survey. In Intelligent Agents, M. Wooldridge and N. Jennings, Eds. Springer-Verlag, New York, N.Y., 1-39.
Yoon, S., B. Blumberg, et al. (2000). Motivation Driven Learning for Interactive Synthetic Characters. Proceedings of the Fourth International Conference on Autonomous Agents, ACM Press.
Web References:
Harada, S., Hwang, J., Lee, B., and Stone, M. (2003). "Put-That-There": What, Where, How? Integrating Speech and Gesture in Interactive Workspaces. UBIHCISYS 2003 Online Proceedings. Stanford University. http://ubihcisys.stanford.edu/online-proceedings/Ubi03w7-Harada-final.pdf
Hewett, Baecker, Card, Carey, Gasen, Mantei, Perlman, Strong and Verplank (1996). ACM SIGCHI Curricula for Human-Computer Interaction. http://sigchi.org/cdg/
Massaro, D., Cohen, M., Tabain, M., Beskow, J. & Clark, R. (2002). Animated Speech: Research Progress and Applications. Perceptual Science Laboratory, University of California, Santa Cruz, CA, USA. http://mambo.ucsc.edu/pdf/massaroetal1.pdf
Meiler, M. (2002). Grundlagen der Informatik und der Numerik. Institut für Informatik,Universität Leipzig. http://www.informatik.uni-leipzig.de/~meiler/GL.dir/GLWS02.dir/V01_Inf_Num.pdf (01.03.2004)
O'Neil, D. (2004). LANGUAGE AND CULTURE: An Introduction to Human Communication. http://anthro.palomar.edu/language/ (01.03.2004)
Pelletier, G. (2000). Human Computer Interaction. Lulea Tekniska Universitet. http://www.cdt.luth.se/~pelle/smd045/
Perlin, K., Responsive Face, facial animation demo, http://www.mrl.nyu.edu/perlin/facedemo/
Rowley, R. (1999). COMM 103: Interpersonal Communication. Communication Department, Mt. San Jacinto College. http://www.aligningaction.com/prgmodel.htm
(ADP) Ereignisse in der Geschichte des Computers.
http://www.adp-gmbh.ch/personal/histoire/histoire.html
(01.03.2004)
http://www.adp-gmbh.ch/personal/histoire/histoire.html (01.03.2004)
(Census1) U.S. Census Bureau. 100 Years and Counting -- Census Bureau Celebrates Centennial. http://www.census.gov/pubinfo/www/photos/centenial.html (01.03.2004)
(Census2) U.S. Census Bureau. Facts for Features Photos http://www.census.gov/pubinfo/www/photos/FFFPhotos/FFFPhotos.html (01.03.2004)
(CMT3210) Duncker, E. Interaction As a Topic of Its Own Right. School of Computing Science, University of Middlesex. http://www.cs.mdx.ac.uk/staffpages/elke/cmt3210/lectures%202002/CMT%203210%20lecture%209.PPT
(CMP) Computer Modell Katalog - Zeitlinie. http://home.t-online.de/home/cyrill.cmk/history.htm (01.03.2004)
http://home.t-online.de/home/cyrill.cmk/history.htm (01.03.2004)
(Diskurs) User Interface - Diskurs. http://diskurs.digital.udk-berlin.de/wiki/index.php/User-Interface (01.03.04)
http://diskurs.digital.udk-berlin.de/wiki/index.php/User-Interface (01.03.04)
(H-Anim) Web3D Working Group on Humanoid Animation, Specification for a Standard Humanoid, Version 1.1, August 1999. http://h-anim.org/Specifications/H-Anim1.0/
(Levialdi) Human Computer Interaction. Universita degli Studia di Roma La Sapienza. http://cesare.dsi.uniroma1.it/~ium/
(MB) MagicBook website http://www.hitl.washington.edu/magicbook/
(MITEU) MIT Media Lab Europe Homepage: http://www.medialabeurope.org
(MPEG4) MPEG-4: A Multimedia Standard for the Third Millennium, Part 1. IEEE Computer Society. http://www.computer.org/multimedia/articles/mpeg4_1.htm
(PBS) Meltdown at Three Mile Island. http://www.pbs.org/wgbh/amex/three/
(Wikipedia1) Three Mile Island. http://en.wikipedia.org/wiki/Three_Mile_Island/