3.3. Ecological Psychology

Psychology is the science that concerns about the mind, the behaviours exhibited and how they could be explained. Several theories have been developed over the years, complementing or competing with each other. Beside structural, functional, behavioural, psychoanalytic and cognitive approaches, just to name a few, the relative young ecological theory has evolved. It provides an interesting view on and explanation of human and animal action. We will use ecological psychology to understand ‘natural behaviour’ and thus ‘natural interaction’.

Ecological psychology is “the branch of psychology that deals with the relations between individuals and their environment, geographically and social” (Webster’s New Dictionary 1994). Specifically it “emphasizes the animal’s activities in encountering its environment” (Reed 1996). An important concept in this theory is affordances, suggested and consequently developed by J.J.Gibson (Gibson 1979).

The affordances of an individual’s environment are what that environment offers (provides, permits, makes available), either for good or for ill[1]. They encompass what can be done to, in, on, with or about an object/substance/event. Potentially affordances are the behavioural possibilities of an environmental layout taken with reference to an individual’s action capabilities. Effectively they are a property of the coupling of a user to a given environmental layout. We ordinarily detect, discriminate and recognize affordances. We behave so as to achieve desirable and beneficial affordances or to avoid undesirable and injurious affordances.

Each individual can directly perceive affordances (values, meanings, significance) as they are external to him. Their meaning is defined in terms of behavioural consequences (e.g. avoiding drowning is a consequence of behaving relative to water). Available information about appropriate affordances may not be perceived at all (as evidenced by walking into a glass door), or may be misperceived or misclassified (as evidenced by taken a bite out of a wax apple). 

The sets of capabilities for action that define the behavioural repertoire of the individual, are called effectivities. They are defined in relationship to the affordances of the environment. Realising an intended effect, i.e. effectuating an affordance, means taking advantage of what is offered, bringing an effect to pass, accomplishing, or making operative. Perception guides the selection of effectivities and can be mediated through devices (e.g. a Geiger counter for detection of radioactivity). Available information sets the occasion for perception of affordances but cannot cause it. And affordances set the occasion for choices among alternative actions. They are “opportunities for action, not causes or stimuli; they can be used and they can motivate an organism to act, but they do not and cannot cause even the behaviour that utilized them” (Reed 1996). Motivation sets the occasion for intentions but does not select one. Intentions are constrained by opportunities, by personal and social values, and it’s the individual who chooses. In the end there is no causal relationship whatsoever between available information and resulting behaviour. It’s more of regulation nature: “The ability to use information allows the individual to know where and when to behave so as to take advantage of available affordances”, thus “behaviour (…) is not caused” (Reed 1996) but facilitated. The individual always has a choice – including the decision not to act, not to achieve or not to avoid.

Under the eye of this theory the initial problem of determining what ‘natural behaviour’ is means to take a closer look on humans, their social affordances, i.e. they afford interacting with, and the relation to our field of interest, i.e. agents in augmented reality.

Today affordances of technology mediated interfaces are drastically different from affordances of humans and our environment to which we have accustomed during evolution. The interaction with machines are likely to require different actions from users in order to accomplish the same goal and they are rather rudimentary and unnatural. Communication with e.g. computers is still very much narrowed, mostly to keyboard, mouse and display, first two only for input, latter only for output. In contrast humans are used to and capable of handling multi-modal, multi-threaded activity and conversation threads. Humans can distinguish between them by using different communication mechanisms, directing conversation to different participants, or just relying on context. In a normal human-human interaction the communication space includes the task space (e.g. two architects discuss over a physical model of a house that exists between them), whereas in computer-supported interaction the computer is always an external entity (e.g. a spreadsheet figure on a projector wall in front of CEOs in a business meeting). Communication space and task space separation results from the fact that simple projector or display based systems do not effort another kind of interaction. Their effectivities for sending and receiving communications along the channels to which we are naturally accustomed do not match human affordances. As the human being is highly flexible it adopts to the situation, spending extra effort on changing his interaction mode and giving away opportunities to interact more expressively and meaningfully.

Summarised affordance theory applied to interface design means that classical interfaces simply didn’t afford human like interactions. These environments and systems were not designed to support or encourage humans in a human like way. User frustration is common place e.g. with the Office Assistant in Microsoft’s Office Package (Doyle 1999) and may discourage, or even prevent interaction. To improve UI functional design could help to point out what affordance properties an interface has – it should look like what it efforts (e.g. a humanoid agents efforts human like behaviour and interaction), not hide what it efforts. As we could learn this does not guarantee the perception or the effectuation of affordances. Nothing can force the user to employ the offered means and communication channels. He/she must become or be made aware of the extended opportunities. But at least there are the chance and the promising advantages of easier, human-like interactions over the broad bandwidth of human expressions.

Like with cognitive ergonomics the result is a reduction in workload that can free the person for higher-order cognitive tasks such as planning, decision-making, supervising, and co-ordinating with other agents – both human and artificial.

 


[1] Following summary composed from handouts in course PSY450, University of Canterbury, Dean Owen, 2003